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  • An Experience with Using a Wiki for a Collaborative Classroom Documentation Project

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    I’m teaching a basic web design course this term that covers design concepts, XHTML, and CSS. The students are from a variety of backgrounds – some have knowledge of HTML, some are non-majors or non-credit students looking to pick up a useful skill, and many are complete beginners who are required to take the course as part of their degree programs.

    Only a few students knew what a wiki (distinct from Wikipedia) was before beginning this project. The students were given a month to make their contributions to the wiki. They were each assigned primary responsibility for one page at random, but were graded both on the success of their page and their contributions to other pages.

    43 students across two sections of the class participated in the project. Of those, five (or 11.6%) didn’t participate by the due date, which is a higher than normal percentage for a homework project. Eleven (or 25.6%) contributed only to their own pages. Another thirteen (30.2%) maintained their own pages and made meaningful contributions to other pages, while fourteen students (32.6%) made numerous contributions well in excess of the requirements.

    I will be continuing the project for the second phase of the class – CSS – and I’ll see if participation increases as the usefulness of the wiki as a resource increases. I also plan a project postmortem survey at the end of the course to see what the students thought about it.


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  • Autoscript Creates LSL Scripts Without Code

    This week, I created autoscript, a simple LSL script generator for Second Life. The concept is to translate the way you think about interactive design – what should happen, and when – into functional code.

    Scripting is one of the most creative parts of designing immersive spaces, and I hope this will make it accessible to more people. Please feel free to use this code however you like!

    Writing a program like this requires a balance between simplicity and flexibility, and I’m erring on the side of the former. I do plan to add more functionality to it and would love your suggestions and ideas! Also, if you encounter anything that doesn’t work, please let me know in the comments here.

    The link: autoscript


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  • Curriculum Design as Software Engineering

    Curriculum Design as Software Engineering

    This summer, I’ve been involved in the process of creating a new undergraduate curriculum essentially from scratch. I was reflecting back on this process, and I realized the development of a robust and relevant curriculum shares many attributes with the process of developing robust and functional software.

    Modern software development is a largely modular process. Each component of a system interacts with every other component through a defined interface. I see this same behavior in a degree program – each course has certain incoming requires and defined outcomes. Students navigate through a narrative of courses that must fit together to equal a bachelor’s degree.

    Unit testing is the practice of separating out each module in a software system and insuring that it functions correctly. The final system is will contain many modules interacting together in potentially unforeseen ways; by testing each piece repeatedly throughout the development process, we can reduce the number of problems that creep in when everything is integrated.

    If we continue the metaphor of courses as modules and curriculum as software system, we find that students will create an arrangement of these sets of courses, based on simple rules given in the course prerequisites and degree requirements. The arrangement must function to make certain that a student doesn’t end up in a course that they aren’t prepared for, while also making certain that any given legal arrangement of courses provides a degree program that meets the program outcomes.

    Just as we must assess students’ mastery of material, we must also evaluate the effectiveness of each course to make sure that it is actually supporting the written course outcomes. This process is required for a University to remain accredited, but can also yield useful “debugging” information to help refine course sequences.

    The need for evaluation brings us to security. As odd as it may be to think of an educational program being “hacked”, we need to make certain that the rules are arranged such that any legal sequence of courses meets the degree program outcomes. It’s also important to make sure that a course taught by one faculty member has largely similar learning outcomes as the same course taught by another faculty member.

    Finally, software and curriculum share the odd trait of generally being created by people who are not the typical audience. Creating usable software generally involves gathering data from the community and directing development and testing accordingly; we see the same thing in educational programs. The community of “users” can be roughly divided into three major constituencies: University administration, students (and parents), and employers or graduate schools, each of which have different priorities and different priorities than the faculty or administrators creating the course. It is impossible to satisfy them all without doing some usability research.

    Thinking of curriculum design as software engineering is more than just a cute metaphor. Software engineering is the discipline of delivering complicated systems that function as designed. We can take some of the well-understood tools and processes of software engineering and apply them in curriculum design. For example, unit testing teaches us to define both incoming requirements and outgoing interfaces for each module in a system. If we define both outcomes and “incomes” for all courses, we can create a map of all legal sequences involving that course and, by matching the various sets of outcomes to incomes, make certain that students will be best prepared to perform in the course at the time that they take it.

    By adapting the tools of software engineering to curriculum development, we can make the entire process easier and more likely to succeed, while providing more reliable objective data on the success of the degree program!


  • Tip: How to Search Google for Ideas

    Tip: How to Search Google for Ideas

    Will someone please invent a way to search for ideas?

    Short on inspiration? Harvest ideas from the web by searching Google for “someone please invent” and see what people are wishing for. Using quotes around “someone please invent” insures that Google searches for that exact phrase only.

    You can further refine the query by adding related terms at the end of the query. For example, try searching for “someone please invent” game* to see game-related results.